Some of the creatures within the Oblivion Gates can be annoying to deal with even for higher leveled players with good defense and armor. Exploration is something that both Oblivion and Skyrim are almost tied on. Oblivion does feel a bit more alive than Skyrim at times with random NPC's constantly coming up to the player and strange events happening almost all the time while traveling. There's danger in cities, quests around every corner, and one never truly knows what they're getting into.
Side quests are written far better than in Skyrim , too. For example, one quest sends the player inside of a painting to recover a lost artist, and another puts the player in the role of Detective in a murder mystery mansion. It forces the player to actually want to explore all around the world and find all the secrets deep within the world. The leveling system is one of the major flaws of the Oblivion game. It may have worked out in the past but definitely doesn't hold up compared to Skyrim.
Oblivion requires players to increase any of their major skills by 10 before reaching the next level. Once that's done, the player will need to find a place to rest in order to fully gain the level.
It's a system that just hasn't aged very well and could take the player out of the world by having to travel somewhere just to gain an extra level. The system in Skyrim is better and requires far less grinding. It feels more rewarding and progression has much more replayability. There's something special about really having to think out the playable character's background and picking out what they'll specialize in.
It's a lot more lore-heavy than what's introduced in Skyrim but may only stick out to fans of the older games or other games in the genre. It creates a sense of immersion that carries with the player throughout their journey.
If the player wants to become a dagger-wielding thief, they can specialize in that early on. Being a mage in Oblivion feels far different than being one in Skyrim as the spells feel more rewarding to get.
The modding community in Oblivion is not as good as Skyrim which has such a huge library of mods that are very accessible to players on both pc and console. Ever since the Skyrim: Special Edition release, console players have been able to get their hands on some of the mods that are available on PC.
While not all of them are available to console players, it still is an amazing feature that adds more replayability to the game. While it's unlikely Shouts will return in The Elder Scrolls VI , a system this versatile should return in the next installment with additional customization options. Being able to spec into a Shout-heavy playstyle would be a dream come true for some fans, even if the context of Shouting was changed entirely. Customization is a core part of RPGs that most players expect.
Unfortunately, Skyrim removed many features from past entries, including Oblivion. Armor slots were simplified once again, dialogue options were reduced once more, and mages couldn't even craft their own spells.
For those unaware, all mainline Elder Scrolls titles before Skyrim allowed mages to craft their own spells, Oblivion included. Any character that completed the initiation quest for the Mages Guild could create their own spells and fine-tune their behavior, ranging from damage to how long the spell lasts. This allowed mage characters to fine-tune their playstyle just as a melee character does with their choice of weapon.
Characters that harness magic are much more interesting in Oblivion than Skyrim, mainly due to this mechanic. Combat was arguably the weakest part of every Elder Scrolls title until Skyrim brought many changes to the series. Oblivion might have made combat skill-based, but Skyrim put much more emphasis on combat feedback. Dual-Wielding is a big reason why Skyrim's combat feels so much better than past games. In essence, players can equip one-handed weapons or spells in either hand and use those items asynchronously, something that was impossible to do in past games excluding sword and shield builds.
Spellcasters can shoot ice and fire simultaneously, or melee characters can use an axe and sword simultaneously. Melee characters got some much-needed variety while mages became even more versatile. Besides Dual-Wielding, Bethesda also took some lessons from Fallout 3 and focused on making combat feel visceral.
Kill moves were added to give a satisfying conclusion to an intense combat encounter. Bows were also overhauled to feel much more impactful; arrows now burrow into a target's body as they slump towards the ground. Mechanically, Skyrim's combat is hardly better than Oblivions. In practice, Skyrim's combat has a level of visual flair that makes it much more satisfying than past installments. Since Oblivion takes place in Cyrodiil, the center of Tamriel, it has a little bit of every major province within its borders.
The snowy mountains of Skyrim to the swamps of Black Marsh are all part of Oblivion to some degree. It might not be as detailed as Vvardenfell or Skyrim, but Oblivion does a good job of showing Cyrodiil as the heartland of Tamriel.
Oblivion gates also did a good job of varying up swathes of the same biome, causing the sky to turn red while scorching the nearby landscape. RPGs have handled experience points and leveling in different ways since their inception.
Me, and a lot of people like me, have three complaints with Oblivion: 1. Cyrodiil is boring. Morrowind is a great alien environment with a lot to see, while Cyrodiil is endless grasslands, hills, and trees. Skyrim similarly has a changing environment with a lot more life to it than Cyrodiil.
Note: Don't get me wrong, the cities are good in Cyrodiil, and certain places are quite entertaining, but the wilderness is just monotonous. Skyrim has better-looking and better-feeling combat, while Morrowind has more depth. This causes issues as to what Oblivion actually has that is better than both of the other two games. The leveling in Oblivion is terrible. Skyrim is better about leveling in regards to loot, while Morrowind is excellent insofar as leveling is quite limited and if you aren't careful you can walk into a daedra before you even level up for the first time or find a glass netch dagger in a tree stump.
Quick Cartoon Combat Cannot Exist together Pick Your Poison I like Oblivion best. Chaoslink View Profile View Posts. Eh, anyone who hates on it didn't play it in its time, chances are they played skyrim first. I'm willing to bet that'll change when we see Skywind much closer to its completion.
Originally posted by Munchermanjz :. Yeah, I did oblivion first, but I also find morrowind as great as people say.
I look at them all individually, no comparisons to the others. Gotta forget the others and focus only on the one in front of you. Photo: Bethesda Softworks. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Share: Share on Facebook opens in a new tab Share on Twitter opens in a new tab Share on Linkedin opens in a new tab Share on email opens in a new tab Comment: Comments count: 0. Written by Matthew Byrd SilverTuna Read more from Matthew Byrd.
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