Weaknesses: None of Letty's other stats are particularly impressive. As other Blitzball players gain levels and skill, Letty's effectiveness at anything other than passing the ball dwindles quickly. Jassu Key Techniques: Wither Tackle, Wither Tackle 2, Nap Tackle 2 Strengths: Early on Jassu has the makings of a decent defensive player with a good attack stat and reasonable passing, he's good at grabbing the ball and getting it across the field to your forward players.
Weaknesses: Jassu's defensive abilities are almost completely nullified if the opponent chooses not to break past him. At higher levels Jassu's Endurance and Block stats begin to hold him back from true greatness. Weaknesses: Other than a good block stat Botta suffers as the available Blitzball players gain levels. His attack and endurance peak early and never reach the heights they need to. Weaknesses: A high shoot stat is unfortunately about all Keepa brings to the party and even that doesn't start really growing until he hits level 90 and beyond.
Even as the best goalie on the Aurochs, Keepa is still mediocre at best. The Goers are almost the inverse of the Aurochs. Most of the players start with very high stats but by the highest levels they fall a bit behind.
This makes taking them on in matches a difficult prospect but by the time their contracts begin to expire they may not be worth recruiting anymore. Bickson Key Techniques: Wither Shot, Nap Pass, Anti-Nap Strengths: Bickson comes with a high shot and endurance stat, making him great at breaking through other players to take his shot. Weaknesses: Just about everything else.
With a low attack and block, Bickson isn't very helpful to the team unless he is holding the ball. While he doesn't have the highest shot it's high enough in early games to grab an extra point or two. Weaknesses: Like Bickson, Abus has very low stats for doing anything other than shooting and by level 30 will be outclassed by a majority of other Bliztball players. Weaknesses: Graav doesn't have much of a focus in any one area which relegates him to a bit of a supporting role and like the rest of the Goers he lags behind a bit at higher levels.
Weaknesses: A very weak endurance means if Doram ever ends up holding the ball, she needs to pass it on quickly. Balgerda Key Techniques: Nap Tackle, Anti-Wither, Drain Tackle Strengths: Balgerda has a strong attack and block stat and a respectable pass that makes her great at recovering the ball and moving it forward to your scoring players Weaknesses: Even at level 99 Balgerda only has a shoot of 19 so if she ever moves too far away from your goal she is completely neutralized. Weaknesses: Unfortunately that strong catch score is outclassed by level 20 and his other stats are nothing to write home about.
The middle ground between the Aurochs and the Goers, the Beasts have a well-rounded team with several players that become specialized nightmares at high levels. Larbeight Key Techniques: Wither Shot, Anti-Nap, Tackle Slip 2 Strengths: The Beasts's best forward out the gate, Larbeight is gifted with a high endurance and shot allowing him to simply break through most opponents Weaknesses: Larbeight is of little use when not scoring goals with a poor attack, block and even pass stat.
Weaknesses: Similar to Larbeight, Isken's ability to stop the opponent is rather limited due to low attack and block stats.
Vuroja Key Techniques: Wither Tackle, Nap Pass, Anti-Nap Strengths: The all-around support of the team, Vuroja has a respectable attack and block stat coupled with a great pass to get the ball into scoring range Weaknesses: Vuroja can take a while to really come into his own and even at higher levels his low shoot score can reduce your backup options to gain points.
Weaknesses: Kulukan is one of the few players from the Beasts that can lag at higher levels due to a low endurance and shooting ability. Weaknesses: She caps quickly but unfortunately Deim never quite reaches some of the heights the other players do and she has one of the lowers shoot scores at level 99 with a measly The Psyches are arguably the toughest team to take on early in your blitzball career it's a wonder how the Aurochs got past them in the first tournament!
All of their players are specialized in one or two stats and it's very hard to stop their momentum. From level 1 on he has an incredibly high endurance and shot making him the Psyches or your go-to player when it's time to score Weaknesses: Eigaar's attack is very low, making it easy to break past him. His high endurance and block also cap out early and can leave him much more vulnerable at higher levels.
Odds are he will get the ball and if he has it, odds are he will score. Weaknesses: As players gain levels, Blappa's attack and block even out quickly and while his endurance and shot grow consistently there are several other players who will pass him up by then.
Berrik Key Techniques: Venom Tackle, Wither Tackle 2, Elite Defense Strengths: Another Psyches specialist with exceptional attack, pass and block designed to stop your forward players and get the ball back to the other side of the field. Weaknesses: Berrik's low endurance means getting the ball back isn't particularly tough and his pass is the only stat that stays high as he levels.
Judda Key Techniques: Anti-Nap, Wither Tackl, Anti-Wither Strengths: Early on Judda is great at snagging the ball in Psyches goal territory and stays great at it even at higher levels Weaknesses: As players gain levels, many of them will become much faster than Judda and be able to maneuver away from her with little difficulty somewhat negating her talents.
Weaknesses: Also like Judda you may find Lakkam's speed holding her back some late in your Blitzball career. At higher levels his endurance is also very high making him a respectable defensive player should you move him away from the goal. Note: This is the only missable Blitzball player. Durren will disappear after you choose the "Sin" option for the first time when aboard the Fahrenheit.
Meg appreciates gaming on all formats but primarily spends her time achievement hunting. Recruiting Other Blitzball Players.
Share Share Tweet Email. Related Topics Guides Final Fantasy Meg Pelliccio Articles Published. If he does, reload and try again. When he goes up for grabs head back to that room and hire him. With him on your team and Tidus knowing Jecht Shot, everything else becomes irrelevant. You will never lose a game again making this, the achievement for getting Wakkas overdrive, and getting Wakkas celestial weapon a breeze.
Showing all 8 comments. Leave a comment. It's a good thing to keep in mind that you can save your game between matches. Great point - have added and credited you Posted by metallicafan on 24 Apr 19 at Happy to help out a good guide! Great advice! Will also add this when I get some more time : Posted by metallicafan on 04 May 19 at Have you tried changing to manual movement instead of the automatic?
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