The key task for VRAM is frame buffering. This means the GPU will render an image and then store it on the VRAM which, in turn, collects that image and places it in the correct order with other rendered images.
This way, when called upon, the images will be displayed in the right order. Another thing that VRAM does is store texture maps. You can think of these as shortcuts that the GPU uses to render images faster. Games use bit color depth , which means 32 bits will be shown per pixel.
However, things increase exponentially from that point. If you were to game at 4K, you would need This also leads to the logical conclusion that less graphically intensive games such as Minecraft or Team Fortress 2 are easier to run. Search Advanced…. Log in. Category 1 Category 2 Category 3 Category 4. Support UI. X Donate Contact us. New posts Trending Search forums. What's new. New posts New profile posts Latest activity. Current visitors New profile posts Search profile posts Billboard Trophies.
Question How much vRAM do i actually need in ? Thread starter SawmMawia Start date Aug 12, Forums Hardware Graphics Cards. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Previous Next Sort by votes.
SawmMawia Great. Jan 17, 7 85 0. I am planning on buying a graphics card but how much vram do i actually need? What's your minimum recommend and sweet spot? Last edited: Aug 12, Metal Messiah. Mar 28, 5, 1, 12, It also depends on the particular PC game being played as well. Not all games are VRAM hungry. Assuming you can afford these cards. For p having extra VRAM is going to be overkill, or just get wasted if you don't utilize it fully.
But there are still exceptions to this as well. But having extra VRAM these days never hurts though! A bit more future -proof as well! All in all, 4 GB is the bare minimum for gaming in p in , while GB should be the goal for most people who want to run games in p or in 4K, or just those who want something more future-proof.
However, these are just generalizations. Samuel is GamingScan's editor-in-chief. He describes himself as a dedicated gamer and programmer. He enjoys helping others discover the joys of gaming.
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